Video Games: Industry, Entrepreneurship, Creativity and Innovation

Authors

DOI:

https://doi.org/10.51698/tripodos.2026.59.00

Downloads

Download data is not yet available.

Author Biographies

Joan Arnedo-Moreno, Universitat Oberta de Catalunya

Joan Arnedo-Moreno is an associate professor at the Open University of Catalonia (UOC) and director of the Master’s in Video Game Design and Programming. A member of the GAME research group, he specializes in gamification, serious games, and technology-enhanced learning. He is also the founder and co-chair of the Symposium on Gamification and Games for Learning (GamiLearn).

Marta Fernández-Ruiz, Universitat Politècnica de Catalunya

Marta Fernández-Ruiz is an associate professor at the Image Processing and Multimedia Technology Center (UPC) and coordinator of the Bachelor’s Degree in Video Game Design and Development. She is a member of the DICODE research group, focusing on game studies, and a co-organizer of the Indie Games TRS conference and the Symposium on Research in the Indie Video Game Industry (I3V).

Carles Sora-Domenjó, Universitat Politècnica de Catalunya

Carles Sora-Domenjó is an associate professor and dean of the Image Processing and Multimedia Technology Center at Polytechnic University of Catalonia (UPC), and coordinator of the DICODE research group. Sora is an interdisciplinary scholar whose theoretical and practical research explores the intersections of technology, audiovisual and the arts. He is a former lecturer at Pompeu Fabra University (UPF) and postdoctoral fellow at MIT.

Lluís Anyó, Universitat Ramon Llull

Lluís Anyó is an associate professor at the Blanquerna School of Communication and International Relations of Ramon Llull University (URL) and the director of the University Master’s Degree in Cultural Production and Communication. His research focuses on narrative and video games; he is a member of the STReaM research group and is also the author of the book El jugador implicado. Videojuegos y narraciones.

References

Anthropy, Anna (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form. Seven Stories Press.

Chiapello, Laureline (2022). Creativity paradigms and game design research: A transdisciplinary approach. The Journal of Creative Behavior, 56(1), 125-137.

Baecque, Antoine de (comp.) (2003). La política de los autores. Paidós.

Juul, Jesper (2019). Handmade pixels: Independent video games and the quest for authenticity. The MIT Press.

Moreno, Pedro Manuel (2003). El videojuego: Lecciones de la primera cultura multimedia. In Enrique Bustamante (ed.), Hacia un nuevo sistema mundial de comunicación. Gedisa.

Parker, Felan (2013). Indie game studies year eleven. In Proceedings of DiGRA 2013 Conference.

Pérez Rufí, José Patricio (2015). El modelo europeo de desarrollo de videojuegos. Síntesis.

Ruffino, Paolo (Ed.). (2020). Independent videogames: Cultures, networks, techniques and politics. Routledge.

Sandovar, Asyea (2017). Going Indie. In Petri Lankoski and Jussi Holopainen (Eds), Game design research (pp. 171-198). ETC Press.

Tosca, Susana (2023). Sameness and repetition in contemporary media culture. Emerald Publishing Limited.

Vilasís-Pamos, Júlia; Fernández-Ruiz, Marta, and Sora-Domenjó, Carles (2024). El sector del videojoc indie a Catalunya: Anàlisi d’un ecosistema en creixement i amb projecció internacional. Generalitat de Catalunya. Departament de Cultura.

Downloads

Published

01-06-2026

How to Cite

Arnedo-Moreno, J., Fernández-Ruiz, M., Sora-Domenjó, C., & Anyó, L. (2026). Video Games: Industry, Entrepreneurship, Creativity and Innovation. Tripodos, (59), 6–10. https://doi.org/10.51698/tripodos.2026.59.00

Most read articles by the same author(s)