End of Memories: Coming-of-Age, Love, Loss, and Friendship. Ludonarrative Writing in Indie Games about Asia-Pacific

Ludonarrative Writing in Indie Games about Asia-Pacific

Authors

DOI:

https://doi.org/10.51698/tripodos.2026.59.08

Keywords:

ludonarrative, coming-of-age, teenage, indie, Asia

Abstract

The article explores ludonarrative writing about several Asia-Pacific indie video games, focusing on titles that subvert traditional narratives to foreground experiences centred around teenage protagonists with darker or more challenging aspects. We analyse A Space for the Unbound (Mojiken Studio, 2022) (Indonesia), Last Time I Saw You (Maboroshi Artworks, 2024) (Japan), and Until Then (Polychroma Games, 2024) (Philippines). These ludofictions address adolescence, the anguish of the search for identity, and the difficulty of fitting into society, all within game worlds where reality is shaped by fantasy elements represented in pixel art aesthetics or through hand-drawn illustrations. Gameplay mechanics vary, from puzzle solving and combat to platformer-style navigation or decision-making based on visual novels. This article seeks to identify distinctive artistic styles and regio­nal or national identities that shape their ludonarrative writing, with a particular focus on framing, playability, and identification.

______________________

El artículo explora la escritura ludonarrativa sobre algunos videojuegos indie de Asia Pacífico, centrándose en títulos que subvierten narrativas tradicionales para potenciar experiencias centradas en protagonistas adolescentes con lados más oscuros o desafiantes. Analizamos A Space for the Unbound (Mojiken Studio, 2022) (Indonesia), Last Time I Saw You (Maboroshi Artworks, 2024) (Japón) y Until Then (Polychroma Games, 2024) (Filipinas). Estas ludoficciones abordan la adolescencia, la angustia por la búsqueda de la identidad y la dificultad para encajar en la sociedad, todo dentro de mundos ludoficcionales donde la realidad se ve afectada por elementos de fantasía representados en una estética pixel art o a través de dibujos hechos a mano. Las mecánicas de juego varían, desde la resolución de puzles y combate hasta la navegación tipo plataformas o la toma de decisiones basada en visual novels. Con esta investigación buscamos identificar estilos artísticos distintivos e identidades regionales o nacionales que configuran su escritura ludonarrativa, concretamente el encuadre, la jugabilidad y la identificación.

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Author Biography

Alberto Porta-Pérez, Universitat Jaume I

Alberto Porta Pérez, PhD in Communication Sciences from Jaume I University. At the university, he works as a lecturer for the module “Hypermedia Narrative and Video Game Analysis” within the Video Game Design and Development Degree program, as well as for the courses “Communication Technology” and “Theory and Technique of Radio and Television” in the Audiovisual Communication program. He’s a member of the IRMA-VEP research group, the coordinator of L’Atalante. Revista de Estudios Cinematográficos, and a member of LudoSpain, a working group affiliated with the SIBE Ethnomusicology Society. His research interests lie in Game Studies, specifically narrative design, ethical dilemmas, and ludomusicology. He earned a Degree in Audiovisual Communication (Extraordinary Award, 2013/2014), a Master’s degree in New Trends and Innovation Processes in Communication (Extraordinary Award, 2019/2020), and a postgraduate degree in Japanese Studies from the University of Valencia. During his doctoral studies, he was a visiting researcher at the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto.

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Published

12-05-2026

How to Cite

Porta-Pérez, A. (2026). End of Memories: Coming-of-Age, Love, Loss, and Friendship. Ludonarrative Writing in Indie Games about Asia-Pacific: Ludonarrative Writing in Indie Games about Asia-Pacific. Tripodos, (59), 134–150. https://doi.org/10.51698/tripodos.2026.59.08

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